Note that I did not mention price. It will come down – even more, that is.
Also, they need Half Life 2 Episode III. The series ended in a cliffhanger.
It's a gimmick.
Alyx is a $2000 game for a normal gamer, counting an index and a sizeable PC upgrade.
If you already have a gaming PC, you just need a headset. I got mine for $300 on a Black Friday. Is that 'expensive AF'?
If you are buying a PC for the sole purpose of using it with a VR headset, then fine. But who does that?
> And you need space.
Not that much. And depends on the game. If you are playing flight simulators you need zero additional space. I have a small room and it is enough space.
> And there are so many of them
It's the first time I hear that. There's Vive, there's Rift (and now the Index). Forget about all the Windows reality or whatever it's called. That's not much.
> And the storefronts don't match
Who cares. Get your games from the Steam store. Same storefront.
> And there are no games
Debatable. There's quite a few VR-only games, and even more games that support VR (even the good old Skyrim has VR support).
> And you sweat.
That will never be solved, you are moving after all. If you are talking just around the headpiece, than it's a case of YMMV.
> And they're heavy.
Not really. May be a bit inconvenient, but at least the Rift doesn't seem to weight more than my bike helmet. And, you know, I move much more with the latter.
> And you need a monster PC
No you don't. That's again game dependent. The kid's $600 PC runs all VR titles he cares about just fine. You just have to prioritize the GPU, as you should with any 'gamer' PC.
> And it doesn't work
It works great.
> It's a gimmick.
It's an uninformed opinion. You need to try it, rather than regurgitating opinions you saw somewhere.
A gimmick is something that, even in its best form, is not compelling in the long run. VR sounds like the opposite - it's not compelling to that many people yet because it has known issues, but fix those issues, and it would be.
And even if all that happens: VR takes away a lot by restricting movement to a ridiculous level. And it only adds stuff that is fun for about three times and already looks lame after watching the trailer a second time. You might be right, but I can't see this go anywhere.
Google Daydream headset and controller are $60, and operate with the smartphone people already own (assuming you've got a decently-beefy smartphone). Price is hitting record lows on this hardware.
Uh...what...
HTC has sold over 1.5 million headsets. Oculus over 2 million, and Sony has been leading the way with over 5 million PSVR headsets sold.
You are incredibly uninformed.