No, it is very hard to take a complex rendering engine written in C++ and make it multithreaded, secure, and thread safe (i.e. correct).
In theory you could do this in C++ of course but in practice, both Google and Mozilla have struggled with this for many years and both have still some major bottlenecks in their browser rendering pipeline that are effectively still single threaded and can end up blocking the main thread.
This the main reason Rust was invented (by Mozilla) and they've delivered a few component rewrites that leverage e.g. multiple cores. They've been shipping this bit by bit for the last two years (since the quantum release) and they're not done yet. E.g with the latest releases they've started to ship the new web render on some hardware/os combinations.
Faster is a simplistic notion that is hard to quantify but having a more smooth loading page, with less visible stuttering, and higher frame-rates for animation is sort of the main goal here. People also care about memory usage, energy drain on laptops, etc. If you look at all of this then it used to be the case that people went from Firefox to Chrome to improve the experience and you now have people moving the other way.