In Windows, the screen is taller than my monitor. It's also frustrating that the game doesn't support a mouse, and getting through the text prompts was a bit unintuitive (I kept expecting the enter key to work.)
The initial dialogue scene was a bit interminable - I didn't want to retry the game if it meant going through that again - you might want to add an option to skip it, or just start the first level after it plays once.
I also think the player bullets are too difficult to see and move too slowly.
Also, when I died, the level just continued.
If this is just a POC for a game in Haskell, then it works, but honestly just fixing a few things would make it a decent actual game. And since it's a bullet hell, more bullets! If you really want to impress people with the power of Haskell, do something more like this[0].
Regarding the resolution - what is the resolution of your monitor?
There is a hidden option to go to a level of your choice - press 'R' 5 times to get the hidden menu option. I should probably write that down somewhere. And I should probably revisit the opening scene and make it a little less bland.
Regarding the player bullets, I have tried a few options and thought this was ok, but I will try a few things again. thanks.
I let the level continue for two reasons, one is to let the player regroup before retrying if needed, second is to let them see a bit more of what's left. But I can understand if that makes it a bit weird.
To be honest it is basically just a POC. I haven't received a lot of feedback on the game so haven't really planned on adding more polish or extending it. Your feedback is appreciated because it gives me some ideas on how to improve it.
I didn't really want to add as much bullets as I could because I was afraid it would completely frustrate anyone who played. Earlier prototyping stages had more[0] bullets. But maybe I'll add another level with more interesting pattern.
sorry for taking so long - 1366 x 768