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brson
6y ago
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That version of Rust also did async I/O in the runtime. Async I/O has always been part of Rust. The model changed because there was too much overhead doing it the more ergonomic way and it got booted out of the runtime.
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steveklabnik
6y ago
Yep, this is a great point.
Someday, we should get a book about the history of Rust together...
tmandry
6y ago
I didn’t know about this.. I’d love to read that book :)
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