You are viewing the 'need' from the end user perspective. That is likely not the driving force that is causing touch screen proliferation.
The likely driving force that is causing it is the manufacturers BOM costs.
A single, rectangular, touch screen, that can swallow up a bunch of different knobs and buttons and basic displays, is likely cheaper from an overall BOM perspective than the set of knobs and buttons and basic displays (and supporting material (mechanical and wiring) for those knobs/buttons/displays).
And, if two (or more) different car models use the same size rectangular screen, then one single "screen" can be used for plural models (with only software differences) vs. the need for unique moldings/buttons/etc. when providing the physical knobs and buttons on different models.
The touch screen also enables different "accessory classes" even within the same model by a software change vs. a different piece of hardware. Think basic hot/cold/manual blower speed climate control vs. higher end climate control where you set a specific temp and the system picks heat/cool/blower speed. The same single touch screen can provide both the 'basic' and the 'luxury' interface via a software change vs. two different physical control units inserted into the dash.
Whilst I think this is part of it's about more than just reducing the BOM. There's a trend to move all interfaces from knobs and switches to touch screens even when money isn't the problem. For example the SpaceX Dragon capsule also takes this approach which you can see from the images below:
https://www.spacex.com/crew-dragon
A heavily vibrating vehicle which needs to be operated quickly and with 100% reliability by a human operator really should not be operated via a proliferation of touch screens and touch buttons as the images above show.
I think current fashions are very much to blame in a lot of cases. A sleek touchscreen operated car in the showroom is a sexier buy than your more traditional button festooned dashboard. Buyer's only get a chance to regret it after they've spent a lot of time with the vehicle.
Exactly. Touch screens are pure tech fad in about 50% of use cases at least, with the decision to use them not based on any kind of practical considerations.
However, I'm a little skeptical that the average buyer is going to regret using one. A lot of people seem to get hung up on newer tech == better tech, so they never really seem to look at the newer technology with a critical eye. I often prefer older tech in some cases (e.g. buttons and knows), but my fiancee often doesn't get it and advises me to stop fighting it and go with the trend.
But we also know that replacing the steering wheel with a small knob is a bad idea.
This is because this is a mature technology has that has as many bad implications as good ones.
I guess I’m a way tough screens need to be everywhere since that is how the technology matured and we know where they should not be used.
In fairness to SpaceX, Dragon largely isn't designed to be operated by a human. There's a reason that page calls out stuff like "how warm should the cabin be" as the sort of decisions being made with these touchscreens.
> Crew Dragon will be a fully autonomous spacecraft that can also be monitored & controlled by on board astronauts and SpaceX mission control in Hawthorne, CA.
BTW, not surre if they implemented it in the end, but they planned to handle screen blurring due to vibrations by shifting the screen content based on accelerometer data in real time. A rather clever idea IMHO. :)
Several years ago, probably. Now, when their previous car already has a similar touchscreen?
If you consider the entire cost, yes. Every BOM item has a huge cost associated with it, and it's price only a small fraction.
Consider that for every item you need to:
* secure supply for the next 10 years or so
* organize purchasing and put it into the supply chain
* design assembly instructions, teach workers how to assemble it
* design and implement testing procedures
* design and implement diagnostics to figure out which specific component has failed
* maintain it and keep it available for your service network for the next 10-15 years
* deal with unexpected failure rates and be ready to re-design in case of problems
* also, every knob is actually not one component, because it needs to be connected to something, which implies wires and connectors (the most problematic components in electronics) and multiples all of the above several times.
Look at it this way and suddenly you really want to minimize the number of individual components and replace them all with a single touchscreen. Especially given that you can then deliver crappy software and the market will bear it, because we have been trained to expect and accept crappy software.
But I do agree that the marketing appeal is there, too, although I think some people are waking up.
I'd put it differently; I'd say we've been trained to expect anything with (user-visible) software to be crappy, and to accept it because we have no alternative.
Touch screens are staggeringly cheap now, as anyone with a Raspberry Pi and too much free time can attest, and fits virtually any car, as opposed to switch gear design which often requires the rest of the dash to fit with the design of the button or knob too. A screen mounting location is usually just a rectangular hole in a dash.
It's impossible (without great expense) to add a new physical button to a car as an upgrade. Very easy to push a software update that updates a touch display.
Yeah, the molding for any typical single component is tens of thousands of dollars per iteration. A car has a lot of those components, so the fewer the better.
Maybe throw in some cheeky DLC to unlock certain features too ;)
Car companies don't tend to custom-design knobs/buttons/etc. for each model. They tend to reuse the same ones across many models to save on development and manufacturing costs. They also already modularize these knobs and buttons across different "accessory classes". You can probably see this in your own car even, if you see anywhere on your car's center console or dashboard which has plastic caps where it seems like more buttons or knobs belong. Those are likely buttons/knobs for additional functions in optional feature packages.
Also, even for the same screen size across models, you'd still likely need custom bezels since most models are differently sized and thus have different dashboard shapes/sizes within which the screen is mounted.
Especially with how high-resolution touchscreens in cars are becoming in new models, I doubt they're cheaper than a handful of plastic knobs and buttons.
My guess is that it's exactly what they said. It's probably harder from a software perspective to adapt touch-screen-based interfaces like Android Auto and Apple Car Play to physical controls, and those difficulties probably come up over and over as the versions of these interfaces on the phones are constantly being updated, and the car must continue supporting more and more versions at one time.
Every modern car is going to have an infotainment system with a screen. A better question would be whether it is cheaper to have a touch version of that screen or to have buttons for the interface. I suspect that touch would be cheaper than buttons.
* If the design of your car makes you a less safe driver, you are more likely to crash into me.
* The US as a society has committed (surprisingly recently) to providing emergency care to anyone who shows up at a hospital before asking whether they can pay. Car accidents are a sadly common reason for people requiring emergency care. That means that reducing car accidents is a public benefit.
* Modern societies have made the choice in general to require some baseline level of safety from all sorts of products in order to make commerce more efficient. If consumers feel confident that they can (e.g.) buy a random toy off the shelf for their kid without needing to do a bunch of research on whether it contains lead paint or dangerous parts, that reduces friction and increases sales. The same reasoning can apply to car safety features: it's easier to get people to just buy a car if they have a baseline level of confidence that any car they buy is safe to drive.
That's just a few reasons that first came to mind. I've already thought of one or two more that would take a little longer and a little more care to put into words, but I encourage you to think about these questions yourself when they come to mind, too.
B. That's.. not communism.
C. Especially in this case, the safety issue affects everyone else on the road, too. If someone crashes into you while playing with their Apple Play, congrats on enjoying the unregulated free market.
If your kid takes a ride in a friend's dirt cheap car they bought because they're 17 and they get in a wreck, congrats.
If manufacturers can make and sell unsafe cars, they will, and it will drive up the cost of safe cars.
When products as critical as cars unsafe, it costs everyone, even those who don't buy them.
Cars already know whether a passenger is present of course.