"The narration is voiced by Toshiyuki Hosokawa in the original Japanese-language version and by Leonard Nimoy in the English-language version. ...
The 'Seaman' is a form of freshwater fish (the color and shape of the fins suggest that it is a Carp) with a very lifelike human face. It possesses human mannerisms and behavior with which the player interacts. ...
Seaman is considered a unique video game in that it presents limited action. The player's role is to feed and care for Seaman, while providing him with the company that he needs. In fact, the player is required to check on the Seaman every day of real time, or he could die. A portion of Seaman's knowledge is random trivia. When he asks what the player's birthday is (and the player responds via the microphone input), Seaman will then share significant events which happened on that date."
It's like a super weird Tamagochi.
all in all Dreamcast, imho, was the perfect console. You could emulate PSX games at higher, smoother res and sharper textures, there are emulators for various games now.
I wonder how much it costs to pick one up now...
No idea if they're more or less expensive now.
My bigger complaint with AVGN is the toilet humor, but I still think he does an awesome job of curating awful video games.
Soul Calibur [1]? You could play it with the keyboard too, if you didn't have the fishing controller.
Consider also the download-only releases of console games, usually by indies but not always, nowadays on the big 3 platforms; other than avenues like Limited Run Games that provide for production of limited physical runs of previously download-only titles, they're lost to the aether eventually.
That's putting it mildly. Gameplay videos is all that's going to be left for plenty of games.
Do other companies care so little about their own history? If I was running one of these companies, I'd save a copy of every game, console, HW development platform and source codes of every game in a vault somewhere.
Lots of copies keep stuff safe.
This one is even more interesting than some of the weird ones I know about, like the Dreamcast in the shape of Sonic's head with the built-in TV.
So glad to see Dreamcast Junkyard is still at it after all these years! :)
Still no English Segagaga though :(
>For the most part, once you've assigned your staff, this process is fairly automated. You pretty much just kick back, speed up time, and watch as the numbers pile up. Sometimes different random events will pop up, like an employee getting married (which makes them happy), getting divorced (which makes them depressed), making friends or enemies with other programmers, discovering efficient design tricks or coming across some nasty bugs. You can give specific orders to each person, telling them to work harder, or to take a break to study, or take a rest. You can give various items to alter various stats as well, most of which just refresh their stamina. (One of the skills, which shows up as a Question Mark, summons an underage girl wearing a gym uniform, who refreshes each staff member with incredible boosts.)[0]
Not good. Not something to teach to kids, or anyone. I cannot stand people who think that it is acceptable to raise an animal and then "release" it into the wild once it isn't cute anymore. Setting aside the horror of doing this to a dog, there was also a famous Japanese cartoon where a pet raccoon was released once it became an adult. Raccoons, like many wild animals, start off cute but can become violent as they mature. Raccoons are now an invasive pest in Japan, a problem that started during the years after the cartoon.
The concept of keeping animals in a cage with the intention that one animal will eat the other is also very problematic. There is a very fine line between a "natural behavior" and cage fighting. Zoos may feed the lions meat from a dead Zebra. They don't release live Zebras into the lion enclosure.
Right now, Dreamcast seems to be the sweetspot for hardware emulation. A sub-$100 PC (on the used market, anyway) can easily emulate a Dreamcast (for all the games I've tried, anyway - Tony Hawk 2, DOA 2, etc), possibly even with extra cycles to provide extra video smoothing to get rid of jaggies that are pretty obvious at its normal resolution.
So yeah, I think this would be possible. I wouldn't think the IP for the hardware would be an issue since it's all emulated, it's just down to the BIOS and the games themselves.
I cheated and used a TankStick, but now I wish I hadn't. I think I could have managed the wiring, and it would have gone a long way aesthetically to integrate it all.
I designed the cabinet myself, but that was inspired by the "Vigolix" design [2]. I scaled it up to a full 6', put in a lighted marquee, added a drawer for keyboard and mouse.
The gross assembly took me 4-5 days, but a total of about a month overall because of the time to paint, dry, and sand many coats. Plus, of course, the amount of time to set up the computer hardware and software.
[1] https://imgur.com/gallery/KpoHLDu
[2] https://www.instructables.com/id/A-Super-Easy-Arcade-Machine...
http://forum.arcadecontrols.com/index.php/topic,119533.0.htm...
I get the obsession w game hardware and that it was Japanese. But this article makes it sound like this was a lost DaVinci sketch book, and these comments liken game design dust to the same.
OK, it's rare. Everything that flopped is rare. But there are millions of flops. I get that SEGA has a following. But even when SEGA was selling like hotcakes, SEGA fans were not interested in this. Why the interest now?
Genuinely curious.
There's a few dedicated communities to hacking on old Sega hardware and walking through the architecture from the time. Pretty cool stuff all things considered, in a community always watching out for the next shiny thing.