Of all the bundle books, I only own a physical copy of "3D math primer for graphics and game development".
Having no prior experience on computer graphics before, I love the book: it is well-written, concise and explains greatly lots of computer graphics stuff.
There are more math-heavy chapters so it's not a light reading, but little by little one can learn a lot from it.
I highly recommend it as a base to learn the mathematical concepts and the terms used in the computer graphics context.