There's a lot of infrastructure behind MapReduce and I bet you any implementation is going to have a lot more code in it than what is in Data.List.
Once things are in RAM (say, less than 1 GB), quicksort is the fastest algorithm (Edit: or some other optimized in-place variation on the theme such as introsort). You can parallelize across cores all you want but all that is going to do is crap up your caches and cause bus contention, making your code more complex and slower. The bottleneck is your databus not the CPU, after all what is the cost of a compare in clock cycles? This is also why mergesort is slower and parallelizing is not going to fix it.
If you want to see things that are parallelizable check out vectorizing libraries such as Thrust that run on massively parallel GPGPUs that have the bus design and RAM to handle that kind of parallelization. They are written in C++ and both the implementation and the code to use them looks almost the same like the code I posted. The compiler technology of other languages is years behind and currently can't even target these kinds of architectures.
I've seen GPU massive parallelization in Haskell and all it did was to generate C code and then invoke the CUDA compiler. This was in a research paper. In the meantime you can fire up nvcc with Thrust and sort bazillion of keys with less than 10 lines of code in C++ using a well-tested library.
Edit: BTW, anyone (and I really don't know who would be doing this) who is even thinking of running a MapReduce Haskell cluster must have lots of free time and $$$ to burn on wasted CPU cycles.