The example of random number generators is a good one, too. There are a lot of applications that require (reproducable!) PRNG sequences and sometimes you have to share PRNGs between modules. Now, looking at the rand crate, I see that the prng part of it was recently mucked around with. If I have two 3rd party modules that I require to share a PRNG that I control (say, noise generators for procedural textures), I cannot compose them if one of them uses the old and one of them uses the new version of the library.