I've got pathos, I could be wrong but I think it was designed for mobile originally wasn't it and only based on nethack's rules not a port of the original?
I was referring more to roguelikes originally designed for keyboards and adapted to touch ui rather than ones designed around it from the beginning.
Just for a game with the complexity of nethack, that expects a full keyboard full of controls(with modifier keys), originally designed around a bare terminal, they found a particularly efficient and intuitive(for me at least) solution, especially compared to other ports i've played.