While GPU rasterization, from application perspective, is near O(1) - does not depend on number of pixels in ideal circumstances.
And having multiple threads to render UI is not desired - there are too many CPU consumers on modern desktop, e.g. online radio that is playing now, etc.
I am not saying that CPU rasterization makes no sense. Quite contrary. As a practical example: in Sciter on Linux/GTK I am using Cairo backend by default as OpenGL inside GTK windows is horrible. So Skia does not help there at all - Cairo and its CPU rasterizer is used.
If we would have something that allows to rasterize paths 5-10 times faster than current Cairo - it will solve all current desktop needs I think.
In principle 192 PPI resolution for desktop monitors of practical sizes (24 inch, 3840x2160 pixels) is OK - human eye will not be able to see separate pixels. Pretty much the same number of pixels is on mobiles ( iPadPro: 2732x2048 ). These are targets that need to be considered.
Practical requirements:
Take HN site in browser. Open it full screen. Decent 2D library should be able to rasterize that amount of text with 60 FPS (e.g. kinetic scrolling).