The Voodoo was the indisputable king of 3D accellerators back then. Not everyone was running GLquake with a Voodoo card in their PC though.
I had an S3 Virge in my PC at the time. It was quite possible to get GLQuake running using a Direct3D to OpenGL wrapper, but damn it was slow. It sure looked better than regular Quake, but it wasn't really noticeably faster than software rendering.