I feel like back then we didn’t find any cases backing up TTC’s claims, but I haven’t kept up over the years.
The upshot of this is that it is illegal to develop a clone of Tetris. It doesn't matter whether you call it Tetris or not, or whether you use "ripped" or copied assets or not -- the very fact that you have copied Tetris means you are infringing. It may be illegal to develop a video game that uses tetrominoes at all since the tetromino pieces are protected trademarks of The Tetris Company.
Or run it directly here: https://tinytetris.amasad.repl.run/
I needed to allow requests to five 3rd party domains for this tiny Tetris to load (uMatrix)
git clone https://github.com/taylorconor/tinytetris && cd tinytetris
gcc tinytetris.cpp -lcurses -o tetris && ./tetris curl https://raw.githubusercontent.com/taylorconor/tinytetris/master/tinytetris.cpp | gcc -x c++ - -lcurses -o tinytetrisAs it happens, though, I had a university assignment due today to write a WebGL falling-triomino game:
Start game: space
Rotate: a/z s/x d/c
Move: arrows
Drop: space
http://2-71828.com/T%C3%B6lvugraf%C3%ADk/Verkefni03/tris.htm...It's one of only two printw()s in the code, and the screenshot shows the result quite clearly.
And theres no mention on the site.
'emacs -f tetris'