Or run it directly here: https://tinytetris.amasad.repl.run/
I needed to allow requests to five 3rd party domains for this tiny Tetris to load (uMatrix)
It's one of only two printw()s in the code, and the screenshot shows the result quite clearly.
I feel like back then we didn’t find any cases backing up TTC’s claims, but I haven’t kept up over the years.
The upshot of this is that it is illegal to develop a clone of Tetris. It doesn't matter whether you call it Tetris or not, or whether you use "ripped" or copied assets or not -- the very fact that you have copied Tetris means you are infringing. It may be illegal to develop a video game that uses tetrominoes at all since the tetromino pieces are protected trademarks of The Tetris Company.
And theres no mention on the site.
git clone https://github.com/taylorconor/tinytetris && cd tinytetris
gcc tinytetris.cpp -lcurses -o tetris && ./tetris curl https://raw.githubusercontent.com/taylorconor/tinytetris/master/tinytetris.cpp | gcc -x c++ - -lcurses -o tinytetris'emacs -f tetris'
As it happens, though, I had a university assignment due today to write a WebGL falling-triomino game:
Start game: space
Rotate: a/z s/x d/c
Move: arrows
Drop: space
http://2-71828.com/T%C3%B6lvugraf%C3%ADk/Verkefni03/tris.htm...