I suspect it wouldn't have the same widespread appeal as an adventure/shooter/RPG like Jedi Knight, but it could be also be made at a pretty low cost, and it's not like the license restricts how many Star Wars games they can release. May as well go make a space shooter with a smaller team while they still have the license.
Why does everything have to get the AAA treatment these days?
But I doubt the VR market is big enough to justify the investment that’s demanded by the Star Wars license. Like you say, AAA is sometimes a straight-jacket.
The same thing that causes companies who are making record profits to be considered underperforming: growth at any cost. For EA and Activision/Blizzard (and their big name kin), if a game doesn't have the potential to make significantly more money than its peers, it's not worth making.
It's a little too fast paced and frenetic, but dodging between large girders on a huge space station while being chased by an enemy A-Wing is still quite fun. Or looping around the back of a Star Destroyer in an X-Wing.
If they took that engine (which already featured decent enough AI controlled bots), slowed things down a bit, and wrapped a campaign around it all, I'd be sold.
That's one of the reason EA is one of the only publisher big enough to have the rights.
They need to focus on what's made them most of their money over the past years, game sales for series games (FIFA, NASCAR, etc.) and great first-party titles that aren't on a rushed release schedule. Apex is a great example of the latter. Nobody knew it was coming, and it ended up being a polished game that will probably make EA a significant portion of money.
Disclaimer:? I play Apex, and legitimately enjoy it. I also play Anthem, which although not the _best_ game in the world, is still of pretty high production value from what I've played.
EDIT: Downvote away, but that is Disney's public stance on the topic.