Software-only, or would that result in too jerky of a motion capture?
a) His other video of the system where he shows that measurements of 3d objects exactly match real counterparts: http://www.youtube.com/watch?v=f1ieKe_ts0k
b) His homepage of other experiments: http://idav.ucdavis.edu/~okreylos/index.html
[1] http://idav.ucdavis.edu/~okreylos/index.html (frame navigation?? ugh)
[2] http://idav.ucdavis.edu/~okreylos/ResDev/Vrui/MainPage.html
As Microsoft sells these things highly subsidized to claim profit with on the games I see lot's of conflict potential.
http://www.eetimes.com/electronics-news/4210649/Kinect-s-BOM...
Of the roughly $56 BOM, about $17 is attributed to the cost of the PrimeSense reference system, including the cameras, microphones and processor, UBM TechInsights said. Microsoft is planning to retail the Kinect system for $149, and stands to make a healthy profit on each unit, UBM TechInsights noted
I recall seeing this issue pop up in the 'making-of' DVD for Alan Wake by Remedy. When they made their first big game, Max Payne 1, they did the storytelling in the form of a comic due partially to budget constraints. Using a hacked Kinect and cheap PC hardware, game developers could capture a huge range of motions and use video editing software to overlay the required graphics onto the captured motions.
They don't have much standing with the hackers atm, but a commercial indie game is another matter.
Which is concerning :(
The Kinect sensor has a practical ranging limit of 1.2–3.5 metres
(3.9–11 ft) distance when used with the Xbox software.
The Kinect was limited by cost, size, and the need to work in poor lighting conditions. But by spacing your higher-quality cameras out (increasing the baseline), accurate depth at 10 meters is a reasonable goal.One such device: http://www.ptgrey.com/products/bumblebee2/index.asp
Accuracy chart: http://www.ptgrey.com/support/kb/data/stereoaccuracy.xls [XLS warning]
Just got my Kinect in the post this morning, very excited about what I can do with it!