Using this strategy is objectively bad in that it can be repelled by an opponent almost regardless of their initial strategy.
If deepmind’s goal is to beat the standard Ai, then sure I guess it understands that. But that’s a very different problem from understanding Starcraft, and a much less difficult one at that.
And once the defense gets good enough, the attack portion of the AI should probably do the worker rushes much less often.
Of course, given that the AI has different constraints in micro-management and attention, and that the game is balanced given human skills, some things that would be totally bonkers to do as a human might work for the AI.
Or is "understanding" an attribute which is only afforded to humans who do these things, much like a machine can process the same inputs in the same ways as a human but will probably never be considered to have 'qualia'?