Only nuisance is that SUPPORT_BUSY_WAIT_LOOP is defined in the defaults, so I can't use the package from my distribution but have to compile it myself – as I don't want 100% CPU usage when prototyping (where I can happily live with inaccuracies of the timers). I considered opening an issue and forgot about it. But you, Ray, seem to be reading this thread anyway. :-) Thanks, by the way!
In any case, you can just comment that line in src/config.h (or even uncomment SUPPORT_EVENTS_WAITING) and recompile the lib. raylib has been designed with customization in mind.
Full API:
Is there a list of other bindings somewhere? I didn't see one in my admittedly cursory look.
Does this work with Swift and iOS - namely, is embedding this library as a dependency likely to pass Apple's App Store review process?
https://github.com/raysan5/raylib/blob/master/games/Makefile