What licensees can bring to id's engine are interesting stories in novel settings. For example, I'm hoping someone at Activision realizes that this open-world car-combat + first-person shooter engine is the perfect vehicle for a reboot of the Interstate '76 franchise.
That would great to see, especially if paired with a reboot of the games fantastic original soundtrack.
I don't like cutscenes and I don't like lots of dialog, but that's just me.
http://bethblog.com/index.php/2010/10/29/john-carmack-discus...
Notable titbits for me:
- Using fixed function (OpenGLES 1.1) rather than shaders (ES2).
- Aiming for 700M size on iphone, 1.4G on ipad/iphone4. (Based on success of Myst at similar size)