Once you blow up the Deathstar, you repeat the game, but the missiles and ships are faster and more numerous. Also, timing the final shot gets harder as well. Those sparkle missiles got super fast after awhile. I only once got to level '4'.
They don't mention in the article, but this was probably the first game to use sampled dialog from a motion picture... as far as I can tell. It was extremely clear and crisp for the day as well. I was amazing to hear Obi-wan say 'Use the force Luke!' when firing the final shot.
They do mention it, but not quite "sampled", unless the word has a different meaning to us.
> Synthesized speech was added to the game, using clips from the film. This was a first for Atari. Various familiar phrases were used in-game such as “Use The Force, Luke” and “Yahoo, you’re all clear kid!” are used to encourage the player, and of course add to the sense of “being there”.
Just point your guns down and rapid fire; if you missed it that way, it was almost a bug in the game. Strafing the vent was pretty much a guaranteed hit.
Here are some demos of other stuff they did there:
https://www.youtube.com/watch?v=CR2CwKculBU&index=3&list=PL8...
I saw Margaret's force feedback joystick there too -- that was really cool. And also a robotic bear in Marvin's office.
https://imgur.com/gallery/Rt43H
Here's an image of Henry Minsky sacrificing his Dakin Bear to a robot:
Henry Minsky has a look of trepidation at the idea of sacrificing his Dakin Bear to one of his dad's robotics experiments. — with Dakin Bear at Massachusetts Institute of Technology (MIT). [frame grab from the skeletal robot's video camera]
Henry wrote:
"This was the first image saved from Cog, Brook's humanoid robot head. I was going to skin the bear and put it over the robot head.
But I couldn't bring myself to do so, even though Cog looked like the Terminator."
MIT's Cog:
https://www.youtube.com/watch?v=CbZ9_rUZZMA
In 1992 my housemate had a Star Wars kiosk, which I sure got a lot of practice on...
https://groups.google.com/forum/#!search/%22bong$20hit%22$20...
The graphics in this game are seriously impressive for 1983. Both the cockpit and the standup version have color vector CRTs, which really makes an interesting picture (it was only the second game to have this, after Tempest in 1981). You really have to see it in person to know what I'm talking about, it's not something you can reproduce with an LCD or OLED screen.
Another thing I really miss about arcade games from this time is just how difficult they are. If you're just playing it for the first time, you shouldn't expect your game to last more than 30 seconds. A good run could last you more than 15 minutes though, once you get the hang of it.
http://www.museumofplay.org/collections/video-and-other-elec...
National Video Game Museum in Frisco, TX
It was also a little buggy, and you could easily get into feedback loops where the machine would jerk you around a little, which would cause your hands to wiggle the controls, which would cause a larger jerk and even more control wiggling . . . it was touchy and a bit wild and could get violent. I was told that it tossed one guy out of the machine.
Finding Amplifone XY scopes (the monitor in the machine) is really difficult. I saw a paper that discussed using a 4K display and an FPGA to emulate those displays in real time. If that got reasonable I might get the other bits.
It's an excellent game that has aged very well, although the locals seemed more interested in their rhythm and fighting games. ;)