Not really.
Java AOT compilers to native code have been available since early 2000's, as long as companies are willing to pay for them.
However there have been very little attempts to support Java on game consoles, apart from ajile's attempt [0].
Targeting game consoles is similar to bare metal programming, even when a thin OS is present and doesn't bound well with a programming model that abstracts what the hardware is capable of.
As for iOS support, there are a couple of options like CodenameOne, GluonVM and RoboVM.
And for UWP only CodenameOne.
So there isn't really an option that would make sense from business point of view.
Hence why porting the game engine into a programming language that is available out of the box in all SDKs was a much more pragmatic option.
[0] https://www.geek.com/games/new-development-kit-brings-java-t...