Just curious, but how would custom silicon work with something like gaming engines? I know there are engines out there that support an ARM architecture, but as it is currently, you can run a lot of games fairly easily on Macs. And with eGPUs being officially supported now, gaming on a Mac is not a terrible experience.
Would moving off of traditional desktop CPUs harm that? Is there a way to do compatibility at the OS level without sacrificing half of the performance gains?