So this is kind of a problem. LOTS of people of our generation learned a lot of our history from games like Age of Empires and Civilization. But these sources of information aren't neutral. They had biases baked into their narratives by the simple structure of game design.
The notion of "nations" or "civilizations" as discrete, immutable, and clearly defined categories is actually straight up wrong. The idea of history as the story of competition between these civilizational entities is likewise wrong. But tons of people of our generation think of history this way. They think of technological advancement like a "tech tree" as if all of human progress can be charted on a map with no consideration for alternative ways the world could have shaken out. Monotheism MUST be invented after polytheism, you MUST have invented the wheel in order to invent agriculture, and so on. Overall you're being fed the idea that the world as it is is the only way the world could have been, which is just not the case.
We were being acculturated into a specific (and imperialistic) worldview about what history is and how culture works. But because nobody ever took video games seriously, they never bothered to understand and unpack their influence as pedagogical tools. It's not like a novel or a movie where the morals and themes of the narrative are there to make an intentional point. With games the logic of needing to have a game to play and goals and objectives to meet winds up transmitting themes and morals that people either don't intend or don't bother thinking very hard about.