Small world. Yeah, the Kickstarter was good. Not good enough to finish the game as full-time work unfortunately, but that was my bad estimating of how long things would take.
The experience on it got me another good job when I needed to go back to work on something that'd actually pay money, but I still want to finish it (for the people that have bought into it, and for myself), so I'm doing bits when I can. Working on a hopefully fun singleplayer mode that'll help alleviate the fact that there's no-one on the multiplayer.
Should've coded it in Umajin. ;)