Realtime Schedulers have it a bit more easy IMO than non-realtime.
For RT you can write a scheduler that at any point knows if all processes will meet their deadlines and you can easily design an algorithm to get to the most efficient scheduling order.
In non-RT it gets harder because a process might not need to run at all and is just eternally paused on reading some dead socket, it might have higher priority than other processes, you might have 2000 processes to run but only 1000 timeslots left for the current timeslice.
A process might begin to eat up CPU time and you have to somehow preserve the interactivity of the system, ie prevent other processes from starving without starving the big process in turn.
And once you enter multi-CPU it gets even harder; coordinating multiple concurrent schedulers to run from the same task queue, which cannot ever take a simple spinlock without the system suddenly becoming dead.
The parent comment simply noted that setting up the timer interrupt is fairly easy (though if you want something precise and faster than 1ms and multicore it might get more complicated), it's the stuff after that were you are forced to solve NP-hard problems in a fast way.