It's mentioned (and little more) in the article at the end, but it still seems odd to invoke Gibson's name and not talk about this more.
1. https://twitter.com/GreatDismal/status/1005958197654351872
(I realise Gibson's remark is meant to be dismissive.)
I'm not into gaming any more but I grew up on Gibson novels and the last game I played through and through was GTA Vice City. Ergo, I'd love this.
Oh, the tune from the trailer is Spoiler by Hyper, it's rather nice: https://www.youtube.com/watch?v=G70S5fumHso It reminds me of Pursuit by Gesaffelstein for some reason: https://www.youtube.com/watch?v=oRSijEW_cDM
Unfortunately, the over-hyped cyberpunk community is on a bandwagoning trip of dismissing all criticism as gating or ignorance, even elevating the remarks of a handful people on the internet as the main criticism against the game, e.g., cyberpunk on a day is not cyberpunk.
Personally, I find the direction the developers are taking refreshing, but that doesn't mean they haven't missed opportunities or made no mistakes.
The main argument of those happy with the trailer's cyberpunk style is that the later is not a mix of cyber with outrun or vaporwave, but as the term states cyber and punk. Hence it is not limited to the dusky, rainy scenes of Blade Runner.
They forget, however, that ironically cyberpunk is also more than the sum of its parts. Even if you wish to progress this very visually demanding genre into a new direction, we still have to able to experience the feeling of low life, high tech that is so essential to cyberpunk.
So to claim that you can't do cyberpunk on a day does indeed make no sense. But to imply it is of no concern how you present your day scenes and the color pallette doesn't matter, that is even worse.
The pressure on that studio to deliver something amazing couldn't be any higher.
It’s unfortunate a lot of people that hate on games won’t be able to sink their teeth into the really fantastic writing that went into that game and its expansions.
... on a side note, I just realized we’re now as far away from cyberpunk in time as cyberpunk was from the golden age of sci-fi. That also feels wrong somehow.
Night/rain/neon is great, don't yet me wrong, but in small doses.
These days, if I know I'll have a couple rare hours to myself where I can play video games I'll pop a Dramamine. I've also found that ginseng pills, sea bands, colder air, lots of water, lots of rest, good food, fresh air, and playing frequently enough to build up a tolerance but not so often that I'm over doing it help. This may be just be the placebo affect, but it seems to work.
I still get motion sickness occasionally, and I stop playing when I do, but it's far less severe.
Also since there is gun play third person shooters tend to essentially boil down to cover shooting which gets boring really quickly and you need a very sticky camera and a boring level design to prevent players from exploiting the fact that you can easily see behind corners.
If I don't play fpp for few months I find it hard to look at (no nausea though). I adjust after few hours.
They spend all that money and time creating worlds, it'd be nice to have another Skyrim or two some day. Set in a cyberpunk world. There aren't enough RPGs made anymore.
B) this game is similar to Skyrim in that it’s first-person
Starfield is likely roughly a year out. So that’s pretty exciting.
"Cyberpunk 2077 diverges from that series in a few major ways, and the first is with brutal high-speed gunplay. "
Just can't play first person games on console with a controller. Lost all interest in it now.
https://www.reddit.com/r/gaming/comments/16c2wk/cyberpunk_20...
hidden image in the trailer.