According to Google, Minecraft made $23M up to 2011.
> Minecraft was worth it.
To Notch it sure did.
2011? In 2011 Minecraft was a very new product compared to where it is now. What Microsoft was purchasing there was a pre-existing virtual world software that already many kids were familiar and comfortable with. It's a world where there's no significant level of concern about inappropriate avatars, and nobody really cares. It's a world focused on construction and design, not on killing off everyone else so that you can be the last survivor. As VR gets better over the next decade, it would be entirely feasible for something based on a Minecraft like world to be a solid base for corporate and educational markets.
Suddenly paying $2.5 Billion in late 2014 starts to make some sense.
You mean expecting that a game that's already a half a dozen years old will keep increasing its revenue for a decade straight?
Does that make any sense whatsoever?
It's not revenue "for just 2011".
It's revenue up to 2011.