My school required us to use either a TI-81 or TI-85 and my friends and I quickly discovered the power of TI-Basic. We started with small games to amuse ourselves, since this was an era before mobile phones. But I quickly realized that I could write programs to solve the kinds of problems I expected to see on my math tests. And I was amazed when I asked my teachers whether I was allowed to do that and they said yes...it felt like cheating. Suddenly studying became an altogether different experience where cramming and hoping I'd learned enough was replaced by writing small scripts that gave me full confidence I'd ace the tests. It was so much more efficient. The funny part was, I never actually used my programs during the tests...the act of programming, I realized, forced me to understand the material in a way that cramming never did.
From that experience, and a Doom-like game I built on my calculator, that spurred me to take a computer programming class the summer before college and eventually major in CS and go into tech. And none of that would have happened if my math teachers hadn't been so open minded about allowing us to use what was essentially a computer in class and on tests. So I hope they're not advocating removing all computers from class, because I'd be sad if the path I took into tech was closed to today's students.
I teach Theory of Computation and one problem with that course (which I expect lots of people here have taken) is that it can be people watching as things get proved. I'm working on a text that includes programming work;there have been others in this direction but my point is that I hear more stuff like your comment where people are taken through the material in doing the scripts.
I’ve seen this happen in the relatively wealthy schools my kids are in. They spend many thousands on smartboards and iPads, and they’ve gotten rid of the “non-essential” arts and music teachers. Parents are personally funding some arts educators on a part time basis a couple of days a week. I think it’s an egregious misuse of funds, wasteful and ultimately damaging to the kids.
What’s worse, the tech is not being used effectively. The teachers don’t have enough training to incorporate the smartboards and iPads, and they don’t have the budget for tech training because they spent it on the iPads. Kids play games on them that they have access to at home, but they’re not being taught about the technology or being taught to use it to do things they can’t do on paper.
I don’t mind computers in the classroom, as long as the arts are funded and the teachers are paid enough. What I’d really love to see more of is using computers to integrate math and arts together... digital arts with an emphasis on both rigorous math and rigorous art. Give the mathy students some aesthetics training, and make sure the art students are capable with computation.
Yes this is exactly what I see in my sons school. Some of the kids actually know more than the teachers and end up providing support to the teachers. Then the kids do silly things like duplicating icons on the home screen 100+ times and change folder names to things like "poop". The teachers freak out thinking they hacked into the computers because they have no idea on how those simple things were done, or how to disable them from doing those things.
"What I’d really love to see more of is using computers to integrate math and arts together... digital arts with an emphasis on both rigorous math and rigorous art"
Yes!!!
I find this to be an egregious waste of school funds, funds that could have gone towards funding school plays, improving school facilities, or expanding the engineering course offerings. And the real kicker is that my HS is an "arts magnet" school.
¯\_(ツ)_/¯
That's why I learned to code.
And beige boxes are WAY cheaper than Apple products (and make you do more with less)
Doing some demoscene-ish things might fit... and be more likely to inspire curiosity and self-learning. As the sibling comment here notes, "you can play games once you make them" can be a powerful motivator.
"The inability to develop good translation software has been one of the most embarrassing failures of Artificial Intelligence. If the best computers in the world are unable to translate from French into English..."
"in the calculus final exams at my university we usually ask for exact (not decimal) answers. For example, sin(60°)=\sqrt{3}/2, not 0.866; the circumference of a circle is 2 pi r, not 6.283r"
Also, the comparison of computers to automobiles in order to dismiss them is odd, as driver's education was part of school when I attended in the 90s. And so was auto repair, which I regretted not taking in later years.
A computer from 1996 seems, in today's context, rather ironically like "simple, unstructured play material like clay, sand, blocks, rag dolls, and finger-painting sets".
Even at the advanced level it would be really cool for students to have access to and use proof software. I wish I could have had the opportunity to work out proofs for myself, guided by software, instead of just being given them.
We should debate specific applications, whether they help the education, or are just shiny toys. Then we should make the cheapest computer which runs exactly these applications and nothing more, and use that in schools.
If teachers don't know how to use a computer, these two things could fix that easily: set up the educational computer so that it can only run those selected educational applications; and write a book about how to use each of those applications in education.
A debate on the level of "Computers good! No, computers bad! Good! Bad! Good! Bad!" is not helping anyone.
An example of a useful application in math education could be e.g. something that shows you how a graph of a function changes when you change the equation. For example, you could have a quadratic equation, where you can use the mouse to change each coefficient. When the time is right, bring the computers and let the kids experiment with this. On other days, do not bring the computers to the math lesson.
Collect some applications like this, make a Linux DVD which can be installed or run live, write teachers' manual for each application and put it on the DVD and online as a PDF file, and that's it. (I suppose someone already did something like this, although probably without the PDFs.)
The question is not whether to use the computers or not, but how to use them.
Which side of the division line do you put each quantity on? How do you use unit math to verify your problem statement? Multiplication table, and simple addition/subtraction. Probability and statistics. Repeat, repeat, repeat.
I grew up in the Apple II/Ti-994a in the classroom era. Only a small fraction of students took the challenge of those machines on such that they learned software engineering skills later. We had classes teacher BASIC and Logo, but almost none of my peers went on to do anything with it, and I'm sure retention generally was very poor.
I'd love for people to learn like you say, but I don't think it would work that way.
It's hard to do it right, but I believe it has the potential to to engage students and increase their understanding by separating the boring parts (that a computer can easily do) and the challenging parts that the students need to understand
At my local school in Germany the final year was called K-13 but it's probably not what's meant in the article.