What are the alternative paradigms that have actually become common use? Coroutines, async/await, that's what I hear about online but what are others? I've seen people who touted zmq-communicating-processes with standard patterns as the solution to all problems, and I'm happy not to have to maintain the results.
Have we effectively “solved” the concurrency problem, and if so what's left as an exercise for the future?
Coroutines don't solve the parallelism part, because they're concurrent but exclusive.
Async/await as implemented in JavaScript doesn't solve the parallelism part either for the same reason, and async/await as implemented in C# has exactly the same problem as threads.
There are many ideas for how to solve the problem - but I think anyone who is honest will tell you none are a perfect solution to all situations where you want parallelism or concurrency.
For example to use zmq-communicating-processes effectively you need a problem where you can divide the data or tasks cleanly a-priori. We simply don't have the mathematical understanding of how to do that to some important algorithms that people really need to run in parallel today, such as triangulation or mesh refinement.
We probably need some radical new idea, or maybe it's looking increasingly like only a mix of ideas will work.
The code for each actor is usually pretty small and easy to reason about. However, emergent behavior of the system, and ordering between messages from multiple actors can become tricky. Also, exposure to this idea long term will warp your mind :)
Most parallel (not concurrent) problems map well to the data parallel model. Even Make is basically a data parallel API with read-only constant data, just with a more complex dependency graph.
Which boils down to problems created by the POSIX implementation with condvars, mutex and semaphores. No lockless and waitfree data structures.
With threads there are also minor hidden contants: limited stack size, high cost of context switches. And random order of evaluation.
Lockless threading semantics needs to know ownership, copy or ref and relationship to be able to fix these problems. I only know a few not well-known languages who actually did a solve these problems.
"They make programs absurdly nondeterministic, and rely on programming style to constrain that nondeterminism to achieve deterministic aims."
You can't write an infinite number of test cases for all those interleavings, and it requires hard thought to suss out where any problems might lie.
"Testing Distributed Systems w/ Deterministic Simulation" by Will Wilson
https://www.youtube.com/watch?v=4fFDFbi3toc
They wrote an interesting Actor DSL that compiles to C++ and is completely deterministic, and they torture this deterministic engine with generated test cases on a cluster every night.
I guess you could say that the whole cluster is necessarily non-deterministic, but an individual node is deterministic, given an ordering of the messages it receives.
Sometimes it's hard to tell when a resource is shared, but that has more to do with not knowing how the code works than it does with multi-threading.
With respect, this sort of thing works a lot better for small codebases where you're the only one working on it. Multithreading when you can't contain the entire relevant codebase in your brain is where the real challenge is.
Then you have deadlocks.
My favorite one is where adding debug traces causes the heisenbug to disappear because the printf() inserted a memory fence somewhere deep in the logging library.
Nothing like debugging via atomics.
> To offer a third analogy, a folk definition of insanity is to do the same thing over and over again and to expect the results to be different. By this definition, we in fact require that programmers of multithreaded systems be insane. Were they sane, they could not understand their programs.
I actually had this exact notion when implementing pthreads for a course. I noted to myself "Gee, I keep doing the same thing and every time I get a different result... I must be insane according to the definition"