If you're looking for more strategic gameplay instead of micromanagement, Starcraft isn't the best game to pick. Lowering the importance of high APM for a game like Starcraft through the use of smart macros is just a hack, why not just play (or design) a game that doesn't need any of that. Of course, the obvious choice is any turn based game.
But even if you want to stay in RTS land, one of the more recent titles that comes to mind where micromanagement is not as important and strategy/planning is very important is Ashes of the Singularity. Spoiler: the game may seem "slow" compared to Starcraft but that's also part of reducing the importance of high APM.