Some good points of Flutter so far:
* Hot reloading is fast, much easier to iterate on designs and experiments
* Plugins seem to be easy to make, they made an architecture that focuses on minimal boilerplate
* Being able to use async-await syntax on a whole UI view is a cool idea (like Android's onActivityResult() with much less typing involved). Push a view onto the navigation stack, let it collect input from the user, pop off the stack with a data structure representing the user input)
* Animations are easy
* Minimal opening of Xcode. Most days I can get by without ever opening it.
* Data flow architectures like the Elm Architecture or Redux are well supported
Some not-so-good points:
* Having null
* Material design is pushed way too hard - Cupertino widget documentation/examples are lacking
* Code generation needed for JSON parsing
* State for StatefulWidgets are generic over the Widget and not the other way around - I would have expected a StatefulWidget to be generic over a State e.g. `MyHomePage extends StatefulWidget<MyHomePageState>`
* Because of the previous point, the UI building function, build(), is usually on the State class and not the Widget class
* My relatively barebones app is around 33MB on iOS
Overall though I like it! Lots of good ideas and tooling. I one day want to create something with a similar architecture using a language like Rust instead of Dart, and native UI components instead of reimplementing the entirety of Android and iOS component behavior.