For example, compare Mythbusters first season vs the last. Another example is “The secret life of Machines”; amazing BBC series on how things work.
I love old videography so much. I could watch highly technical instructional videos like this all day without fatigue. Such a great pleasure. Thank for sharing this!
Clear, easy to understand. A patient person without any prior knowledge of cameras or tools could follow the instructions in here and completely disassemble and reassemble the camera as well as troubleshooting any problems with it.
I think the reason is A) there was no internet! These books and TV shows were as good as it got. No googling if you have any questions.
B) They had to appeal to a lot of people. Now the audience is bigger and everything is more niche. General TV has deteriorated to news entertainment, sports, and reality shows, because that is all anyone who watches TV now is interested in.
I was shocked at how good this segment from the "glory days" of TV was: https://youtu.be/eDw5Y8qSmBk
It's interesting and well researched. They spent plenty of money doing locations etc. Network TV just isn't this good anymore.
Thanks for that, I really enjoyed it!
(Not that I necessarily disagree with you, just to point out this is a state of the art instruction clip with extremely high production value, not just some random youtube video.)
Here are a few favorites...
Private Life of a Cat (silent): https://archive.org/details/PrivateL1947
Back of the Mike: https://archive.org/details/Backofth1938
How a Watch Works: https://archive.org/details/HowaWatc1949
Using the Bank: https://archive.org/details/Usingthe1947
Differential Steering: https://www.youtube.com/watch?v=yYAw79386WI
Turbo Encabulator: https://www.youtube.com/watch?v=rLDgQg6bq7o
Related, I have similar feelings for textbooks. When I was still in school, my grandfather used to give me books for learning English and German that were from somewhere around 60s - 80s. I vastly preferred them to modern books we used in school. The old books were content-rich and created to support learning, including self-learning. The modern ones waste space with pictures, and seem purposefully designed to not allow for self-learning, and instead requiring a teacher (with a companion book).
Both old instructional videos and language textbooks are my go-to example of how market pressures can lead to destruction of actual value in the process of maximizing sales.
On the other hand Youtube videos are made by people trying to make a living through those videos. None of these Youtubers can have the resources and motivation compared to Walt Disney himself to shoot a scene which can be watched and enjoyed even after 71 years later because your videos has to be produced quickly.
But thats ironically how I knew they were the actual technicians, and not paid actors who have no clue how cameras or human vision, or any of these subjects actually work.
If you're ever in Southwold, on the Suffolk coast, Tim Hunkin (the presenter) has his "Under the Pier Show" on the pier. Well worth a look. http://underthepier.com/
Those people got paid to inform. Youtubers get paid to be seen.
Then can all of psychology barreling in, and marketing lapped it up like like rats do sugar-water. End result was that the mentality changed to the masses being dangerously unstable beasts, with only marketing knowing whats best for everyone.
Mid Century Design is even an acknowledgement of this concept, in my opinion.
Transistor - 1947 (William Shockley)
Helical structure of DNA - 1953
Maser, precursor to the Laser - 1953
Polio Vaccine - 1955
Fairchild (William Shockley) loses control of the Fairchildren, and many of the definitive titans of the tech industry pull off the first silicon valley disruption - 1957
The wealth, and easing of human suffering that were precipitated by these 5 events, over 10 years are seemingly peerless in human history.
A formidable contender would be Special relativity, airplanes, radio, and Ford's assembly line all came out of the first decade of the 20th century.
It is also worth noting that it is run by 501(c)3, not directly affiliated with the Walt Disney company.
Even if you're not a Disney fan, it tells the story of an entrepreneur in one of the most dynamic ways imaginable, from a faux recreation of his boyhood living room in Marceline, MS to his apex as creator of a global brand.
There is a cinematic feel to the design of the museum itself. Highly recommend!
On the other side, if I look at the creation process of hand-drawn animation movies and the involved physical man labour, which is so vastly different from labour in front of a computer, that makes it so much more worthy as a memory than any modern animation movie. Or is this simple nostalgia tricking me ?
Regarding that MultiPlane Camera. I never though about the parallax effect in those old movies and just dismissed it with "well they just draw it frame by frame". Watching this was a real eye-opener.
Computers are the other hand isolated from us by their very nature. Resolution, details and other things are higher and better, but they are not natural. So it feels more distant from us.
Because of the same reasons I use a mechanical watch, because I can feel the materials, labor and naturalness of the device.
edit: Fixed some grammatical errors.
I love to spot the shortly being animated parts of an animation movie. Those parts always show a slightly different coloring so that you know that something is happening soon.
I bet this is coming from the classic layering shown with Mickey at the beginning in the video.
It is. Both are labor intensive, and esp. with 3d graphics it rests on the shoulders of giants, with a lot of elementary work in the field being done by Pixar; not just for movies but for games too. Check out Pixar's list of publications; look at the ones at the bottom (time-wise), where they lay some groundwork in realistic lighting, reflections, shadows and such back in the early 80's: http://graphics.pixar.com/library/index.html
I mean, think about the time and effort needed to physically paint every cel, just to name one of many labor-intensive processes.
Animators didn't want to draw all the backgrounds slightly moving and this allowed re-use and new innovations to make movies faster. This allowed animators to focus on the character cels and making characters look better, the main focus.
The multiplane camera with movable layers for parallaxing directly led to some of the best early Disney movies (Snow White and the Seven Dwarfs, Pinocchio, Fantasia, Bambi, The Adventures of Ichabod and Mr. Toad, Cinderella, Alice in Wonderland, Peter Pan, Sleeping Beauty and The Jungle Book) and helped their budget as well as made them look better. Plus at the time, it was actually an improvement that animators welcomed to speed up their tedious work.
Or better still, "Digitize all the artwork for each plane and composite them in a computer!"
Seriously though, it is amazing what patience and ingenuity can accomplish.
Seriously, though. Despite having seen this video before, I am glad it is posted again.
Source (and more about Lotte Reiniger): https://www.bbc.com/ideas/videos/the-animation-genius-youve-...
https://www.theymadethat.com/things/ep2/multiplane-camera
Lotte's innovation was a predecessor: https://www.theymadethat.com/things/nj9/multiplane-silhouett...
A predecessor to the multiplane camera was used by Lotte Reiniger for her animated feature The Adventures of Prince Achmed (1926). Berthold Bartosch, who worked with Reiniger, used a similar setup in his film L'Idee (1932).
Ub Iwerks invented the multiplane camera with movable layers to create parallax and zooming [1] which created immersive depth. It also saved on budgets, tedious background animation and allowed animators to focus more on the character cels, the star of the show.
The first multiplane camera, using movable layers of flat artwork before a horizontal camera, was invented by former Walt Disney Studios animator/director Ub Iwerks in 1933, using parts from an old Chevrolet automobile. His multiplane camera was used in a number of the Iwerks Studio's Willie Whopper and Comicolor cartoons of the mid-1930s.
Fleischer Studios (Popeye/Betty Boop) also made one or copied in 1934 [1]
The technicians at Fleischer Studios created a distantly related device, called the Stereoptical Camera or Setback, in 1934. Their apparatus used three-dimensional miniature sets built to the scale of the animation artwork. The animation cels were placed within the setup so that various objects could pass in front of and behind them, and the entire scene was shot using a horizontal camera. The Tabletop process was used to create distinctive results in Fleischer's Betty Boop, Popeye the Sailor, and Color Classics cartoons.
William Garrity took Ub Iwerks invention further and that iteration was used in many large successful movies they made [1]
The most famous multiplane camera was invented by William Garity for the Walt Disney Studios to be used in the production of Snow White and the Seven Dwarfs. The camera was completed in early 1937 and tested in a Silly Symphony called The Old Mill, which won the 1937 Academy Award for Animated Short Film. Disney's multiplane camera, which used up to seven layers of artwork (painted in oils on glass) shot under a vertical and moveable camera, allowed for more sophisticated uses than the Iwerks or Fleischer versions, and was used prominently in Disney films such as Pinocchio, Fantasia, Bambi, The Adventures of Ichabod and Mr. Toad, Cinderella, Alice in Wonderland, Peter Pan, Sleeping Beauty and The Jungle Book
Just listen how he explains the problem with the Moon, and then goes to explain solution. Clear cut: problem we faced, and solution we applied. That's where genius of people (and financial success) like Mr. Disney comes from.
This guy might have been put in Lockheed's Skunkworks labs with the task to design a solid rocket booster, and he would be just fine.
Also, this might be one of the best informational videos I have seen in a long time. The ease with which the issues and solutions are explained shows us that the producers of this video understand the domain very well.
I particularly like the side-scrolling forest in this film. Computer generated 3D forests can look great, sure, but missing from the aesthetic of CGI forests is that painterly illustrated look which adds warmth and atmosphere.
This made me think of Uridium on the good old C64, for the reason of parallax scrolling.
That fact alone means that we have to step up our game in modern technical documentation.
The first multiplane camera, using movable layers of flat artwork before a horizontal camera, was invented by former Walt Disney Studios animator/director Ub Iwerks in 1933, using parts from an old Chevrolet automobile. His multiplane camera was used in a number of the Iwerks Studio's Willie Whopper and Comicolor cartoons of the mid-1930s.
Ub Iwerks is the same guy that created/drew Mickey Mouse[2] and Oswald the Lucky Rabbit, two cartoons that got Disney animation going.
American animator, cartoonist, character designer, inventor, and special effects technician, who co-created Oswald the Lucky Rabbit and Mickey Mouse. The works Iwerks produced alongside Walt Disney went on to win numerous awards, including multiple Academy Awards
Iwerks was instrumental in getting Disney started. Walt was the Steve Jobs and Ub was the Woz.
Even though Ub and Walt were best friends, Iwerks pretty much got effed over by Disney and later left to go to MGM to make Flip the Frog [3] and other animations.
It is sad most people don't know Ub Iwerks created Mickey Mouse and parallax via the multiplane camera tech/machine and many other things, nor his impact on animation and animation technology.
Ub Iwerks son, Don Iwerks [4], later worked at Disney and on 20,000 leagues under the sea, and some other neat stuff and is a Disney Legend member. Like his dad he later went to start his own thing in Iwerks Entertainment after 35 years at Disney.
In 1954, Iwerks got a camera technician position for the film 20,000 Leagues Under the Sea, starring Kirk Douglas and Peter Lorre. He would spend the next 30 years driving film innovations for the Disney company. Notable contributions include the first 360 film techniques, 360-degree camera, and first Circle-Vision 360 film, America the Beautiful, and developing the process for creating seamless live action shots with animated backgrounds.
In 1985, after nearly 35 years at Disney, Don left to form his own company called Iwerks Entertainment. Iwerks became a leading developer of special films, special venues, and virtual reality theaters throughout the world.
Ub Iwerks really should get more respect as he created early Disney and it wouldn't have happened without him probably. Typical doer that ended up getting effed over and should be more recognized for the guy that created Mickey Mouse and Disney tech, he just didn't have the business prowess that Walt had.
Despite a contract with MGM to distribute his cartoons, and the introduction of a new character named “Flip the Frog”, and later “Willie Whopper”, the Iwerks Studio was never a major commercial success and failed to rival either Disney or Fleischer Studios.
He did attract the legendary Chuck Jones[5] to work with him though, Chuck went on to create some of the best animation and cartoons ever with WB.
Newly-hired animator Fred Kopietz recommended that Iwerks employ a friend from Chouinard Art School, Chuck Jones, who was hired and put to work as a cel washer.
Ub would probably hate what Disney has become but he was instrumental in helping create the magic of the early days.
If Ub was alive today he'd probably be making adult swim/cartoon network type cartoons or stuff like Pixar made pushing tech limits. His granddaughter made the documentary 'The Pixar Story'[6]. The Iwerks family and legacy towards animation/movie tech should be more known, especially Ub.
[1] https://en.wikipedia.org/wiki/Multiplane_camera
[2] https://en.wikipedia.org/wiki/Ub_Iwerks
[3] https://en.wikipedia.org/wiki/Flip_the_Frog
[4] https://en.wikipedia.org/wiki/Don_Iwerks