More than that, in the last few days of research in the industry, it seems that the industry is heavily slanted towards games about resource optimization, since that tends to yield more money in the form of virtual loot than offer walls, etc. Do any of you think virtual loot will work in other forms of gameplay? It seems that more and more of the loot being sold has a primary purpose (to speed up/change gameplay) rather than something to display for vanity purposes.
Thanks; can't wait to hear what you all think.
[1] http://www.insidenetwork.com