I've been surprised how many investors / technologists view VR as a niche market for enterprise / porn / limited gaming appeal.
There are other education experiences like BBC Home which is one of my favourites. Another, Mission:ISS allows you to explore the ISS and control the Canadarm to dock a module. Highly recommend them.
https://www.oculus.com/experiences/rift/1246744618768922/
https://www.oculus.com/experiences/rift/1178419975552187/
edit: I almost forgot, Go For Launch:Mercury is also very worth it. You can choose manual mode which puts you in charge of setting the launch procedures. The graphics aren't as good as I'd like, but the experience is good.
https://www.oculus.com/experiences/rift/752373261529153/
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As a platform I really think it's capable of more than it's really doing right now.
I wish there was a way to open it right up for the more adventurous instead of relying on sometimes-working-sometimes-not tools like VorpX.
google earth VR and the opportunity to show it to my friends was worth $350 on its own.
I trust the developers aren't using license fee money but instead are paying for using the BBC name ...?
http://downloads.bbc.co.uk/bbctrust/assets/files/pdf/about/h...
But if you get a chance to try it, do! I will warn you though—the first time through is a bit intense. I was new to the platform and had to take the headset off for a few minutes mid-game. After trying it again I found my legs.
Also, it might seem counter-intuitive, but I've found alcohol helps desensitize oneself to the experience.
But when it comes to kids/education, etc. Just be careful. I've invited others to try out some of the more intense experiences and I've even had people get mad at me for it.