So that might be the case for LAN games, generally internet tends to stay lower. Valve for instance recommends 13Hz[1] for Source(CSGO):
> // 60 for updaterate is LAN ONLY use 13 for internet
> // 20 is default but will cut the maxplayers you can handle in 1/2
> // for SRCDS Servers use 30 - you might be able to use 20
> // sv_maxupdaterate 60
> sv_maxupdaterate 13
Like I said, depending on how good your potential-vis code is you may be able to go higher but you risk saturating your client links and most game netcode doesn't handle congestion nicely. My info is a little out of date(2-3 years) but back then we had to keep data rates below 20kb/sec(and ideally 10kb/sec) if you wanted low jitter across the link.
[1] https://support.steampowered.com/kb_article.php?ref=5386-HMJ...