The server-side movement is unfortunate, but understandable.
At first I thought the brown crates were just barriers, but I learned pretty quickly.
Does anyone here remember BaboViolent 2? All of these suggestions were done in that, particularly for the sniper rifle weapon (my personal favorite). In that game, it was important to balance your mouse pointer at a "kinda far" distance with the sniper rifle that wasn't so far that the screen blacked out and hence you still had peripheral vision but still got an increased field of view.
Considering I could jump in at any time and find a game, it seems quite popular. One mild criticism, and maybe it's a result of my apparent lack of skill, is that I've played three games so far and have come across ammo in none of them. I'm assuming the ammo was taken by my opponents, but it would be nice if it were a little more abundant. Great work!
Hope to see this evolve!
Like check out the game Nox. First result for "Nox multiplayer gameplay": https://www.youtube.com/watch?v=KGbJvbDMEf8
Besides that minor issue, so far quite entertaining!
More generally, I want to be able to change the controls.