> We are still working to track down an elusive bug which is holding up launch. This bug did not appear in our many weeks of testing and only emerged in the production environment. Unfortunately, it is not consistently reproducible and we cannot launch until this issue is resolved.
Sounds pretty realistic to me. During my 8+ years of programming, I had a lot of pain and sleepless nights trying to catch elusive bugs which can be reproduced only in production servers and only sometimes. Many times, my clueless managers got nervous and demanded estimated time from me. Unfortunately, it's impossible to give realistic estimations. It could take hours, days or weeks. Also, searching for such bugs doesn't scale well. It means if you have 5 devs looking for elusive bug, it doesn't mean they will find a bug 5 times faster.
In a factory, a manager might be smarter than the one doing manual labour. In tech, it's the other way around.
When you explain the issue to me, I’ll ask dumb questions about context I lack, so you’ll explain stuff you take for granted. And it’s answering those questions that will make you figure out where the problem is.
Amateur hour, and if this were a "real" exchange, they'd lose their licence and have lawsuits and government agents knocking down their door (real-money MTFs have strict uptime and infrastructure requirements for anyone who didn't know)
Sounds like their staff has being going without sleep for a few days now.
Given that sleep deprivation has effects similar to being blackout drunk, I'd consider that equally irresponsible[0].
Let's hope they finally fixed their engine and purchased more capacity.