Has anybody ever tried to use features of the logos (number of shapes, shape size, position, color, curvature, shape parents/children, etc.) instead of raw pixel data to train GANs?
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the space of logos is also probably not continuous - eg. there is a logo in the latent space between nike and apple, but it's unlikely to be aesthetic.
The attempt here seems to be really naive, I agree. But why are logos not compositing? Coat of arms are frequently described in such a manner that would allow to mix them. But then, the traditional artistic combinations of different ones into new are not mere half way morphs. And a classic logo needs to be compositional, because it's easier to perceive (decompose), e.g. hammer and sickle. Scientific Icons are frequently using mathematical patterns and plots, which tickle the eye in quite a different manner. I thought the nike swoosh comes from that rather abstract direction, whereas the apple is quite objective. Both are pictographs, but only the apple is a logo (from logos, ie. speaking).
I think GANs work best on images with hierarchical composition like human faces.
The problem is, a logo should be as unique as possible, so mechanical derivatives aren't convincing