I remember a project when I was a bit younger and naive, where we had a 3d view of the world, and my job was to implement the display of the sky. So I went off and dug into the research and literature and ended up with a nice efficient C++/OpenGL implementation of [1], including sunrise and sunset effects and haze. Also added night with a realistic ephemeris containing the moon in the correct position and phase and the top 500 or so brightest stars.
The feedback was all negative. The boss and the designers basically said, "Just make it blue."
A couple episodes like that help make you sufficiently jaded and cynical, but also teach you pay attention to the requirements and not to go overboard.
1: https://www.cs.utah.edu/~shirley/papers/sunsky/sunsky.pdf