If you have any questions or proposals, I'm all ears!
Alongside original Doom it's probably in my top 2 games, and it's brilliant (and productivity destroying) that both still have so much active development and community around them[1][2], 15-25 years after they were released.
Did you guys know that FM used real world class scouts to give attributes to players? The scouts were so good that many of their discovered wonderkids went on to become world class players in real life.
Sergio Aguero comes to mind.
Also certbot doesn't directly support lighttpd but you can still automate the whole Let's Encrypt renewal process with a brief script on top of it.
Got interested, but don't have time to play it right now or in the next weeks, so I'll probably never play it.
---
A question: I've thought about "fully player-driven economy" (not necessarily realistic) games in the past, and my problem was that I wanted to have a nice and beautiful way to have winners and losers and concrete goals.
The best solution I could imagine was: make everybody start with zero money ( without which they can't do anything) but offer then the option to take loans. The loans should be somehow very hard or impossible to pay. Instead you should just roll them. If you default you lose.
I'm just sharing this.
Good luck with this, hope to play it when you launch it on VR in some years!
Not obviously fun. Is it fun?