All of which are less accessible to people with disabilities than their digital counterparts (at least when the digital counterparts are done right). For the latter three, I'm thinking in particular of blind people (and people with severely limited vision like me). True, a lot of computer and mobile games are not accessible to us, but some are.
All of these tools are also inaccessible to people with mobility impairments. For example, in his book _Hit Refresh_, Microsoft CEO Satya Nadella writes about how some high school students helped his oldest son, who has severe cerebral palsy, more easily enjoy a wide range of music, by developing a Windows app that uses a sensor in the wheelchair. That would have been impractical with vinyl records.
> Using analog tools in teaching
This is where the author's preference for analog may inadvertently exclude some students that are there in the room. True, putting something up on a screen doesn't automatically make it accessible. But at least there are possibilities, without requiring someone to transcribe. For example, when a teacher has prepared a slide deck in advance, they can make it available to a blind student by email before the class period, and the student can then review it with a screen reader. Accessibility for content being shown on a screen in real time is still a largely unsolved problem, but a solution is feasible.
Having said all that, I certainly agree that we need to moderate our content consumption for our mental and social well-being, and moderate screen time for a good night's sleep if nothing else. I spend a lot of time in front of a screen, though I can only read it up close and use a screen reader most of the time for web browsing. I think I'll start spending some time away from the screen before I go to bed. Yes, I'll be listening to music in digital format, but as far as I know, the ear can't really tell the difference.
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