Am I the only person who considers this beyond idiotic? So now the audio processing machine doesn't need only a powerful CPU for audio but also a good GPU with good OpenGL drivers so that a plugin (not even the main application, but a plugin!) can draw its knobs?
Seriously, what were they thinking? Why does a plugin even need photo-realistic looking controls? It is not like they work any better than a regular button or slider ...
There is a saying in engineering - "That you can do something doesn't mean you should ..."
double facepalm
2. Do you think it's normal an audio plugins would weight more than 100mb of graphics, including memory? No, that's why Dplug uses rendering (in part). It uses less memory space AND installation space and with caching it's not any slower.
3. I do not thank you for calling this idiotic on a public forum, without reading the article. What has became of politeness?
4. Photo-realistic != rendering. We are not after photo-realism. Instead natural lighting effect can help getting into a software by making logical groups and also convey value. Dplug PBR system can be bypassed to support the subset of rendering that other framework do.
5. Many other brands use OpenGL. We don't, exactly for the reasons you outline. Please amend your comment and drop the hate speech.
Re 2) Do you find it normal that an audio plugin now spends more time rendering its UI using a CPU renderer than processing audio? That physically based rendering, normal maps and what not are not free lunch!
Yes, 100MB disk space is a lot, but why to have that silly skeuomorphic UI in the first place? Drop it and you won't need those 100MB of textures.
Or do you believe that the user is so dumb that they won't recognize a knob from a button unless it is shiny, knurled and properly lit?
Re 3) This is not about being polite but about calling poor engineering decision out for what it is. So I am standing behind my comment.
Re 4) " We are not after photo-realism. Instead natural lighting effect can help getting into a software by making logical groups and also convey value. "
So not after photo realism but speaking about "natural lighting effect". Isn't that a bit of a contradiction?
And what value is being conveyed exactly? That I am getting a piece of nice, heavy, solid brushed metal? I am not a musician but the ones I know are pretty much all loathing this kind of stuff because it is only consuming loads of resources for no reason and in most cases makes the tools more difficult to use. It is a sound plugin, for heaven's sake, not something to exhibit in a vitrine!
Re 5) Well, you don't use OpenGL, correct. My mistake. However, you have reinvented the wheel using software rendering instead, which isn't even hardware accelerated. Not sure what is worse.
There is also no "hate speech" to drop. Hate speech has a fairly specific definition. Criticism is not hate speech, thank you.
and this is due to the "END USER" who is fooled by such nonsense. There are studies showing respondents registering sonic differences when shown different UI... pathetic but true...
and 100% the fault of the golden-ears golden-cable audio mythology B$ that has already ruined any pretense of objectivity in the Hi-Fi world and has basically been milking the pro-audio market, thanks to cooperative reviews and an industry that has a lot at stake if it speaks up...
We spend a lot of time on audio algorithm, much more than the UI. In the end plugins have to sound good whatever their UI, it's just that when you work hard on a DSP algorithm it only makes sense to present it in the best way, and not spoil your chance.
It's designed to be easier than Iplug in practice, however there are some missing features.
BTW the reception here on HN can be entirely explained by the first negative comment...
I think this is one of the worst performing sites I have ever visited. When the gears in the top right are visible, my whole phone (oneplus one) stutters and when I scroll down, it takes up to a second for the page to follow and render in.
I understand the need to make your site special, but if it's at the the cost of this much performance you should really overthink it.
I love this rant/gallery:
https://theoutline.com/post/2157/why-are-there-so-many-knobs...
otherwise why would you pay MONEY for software when you already bought the computer and you could instead shell-out for a glorified paperweight ermmm a dedicated processor running the same software in a fancy box! (replete with slow knob-control response, just like the plugin running on a 486 and the worst midi interface the market doesn't even sell anymore, as it was made with desktop software tools and that guy who coded the original 6502 synth that ran 500 oscillators oversampled 5 million times retired last year and he's busy doing cobol for money anyway...but I digress)
Can anyone with practical experience with this tool share their opinion?
The plugins I work on tend to look more like software than any piece of hardware. I still use knobs because they are more efficient use of screen real estate. When you click / drag them, left is decrease, right is increase. You don't need to drag around like a physical knob.
Here is one set of plugins I did: https://www.tracktion.com/products/daw-essentials-collection
I mean, it is a bit of a cop-out, and you can't go "skeu is the sux" and then .. just use it.
My question to you, then, is: how would you re-do the knob? It is a uniquely viable control; but lets say you -had- to get rid of it. What, then?
Or if I want to automate a gradual knob change over time as the song plays, I can either record myself "scrolling" the knob or draw the change into an automation track (and again, can set precise values for knob values at precise times if I want to).
But of course, professionals own hardware that they connect to the DAW, which renders most of that stuff irrelevant.
If designers from this world got ahold of the music scene from that world plugins would get considerably worse, as UI's would be the focus of intense simplification, leaving complex features and their power users by the wayside.
I, for example, am a nobody (a hobbyist musician) who dislikes most custom VST UIs. Back in the day, FL Studio (nee Fruityloops) shipped with a bunch of plugins that looked like they had an autogenerated UI, with every parameter getting its own controls (a knob, numeric readout, and visual bar)... and I liked them. No cruft, and it was easy to systematically manipulate each control to determine its effect on the sound.
There are applications out there which use angular drag/mouse information when grabbing knobs, but they are the tiny minority (and as you can guess there's all sorts of issues doing so).
The skeumorphic UI lets you move between the physical panel and the GUI pretty seamlessly. Not saying there isn't a better option, but this at least is pretty nice for beginners.