To the best of my knowledge, the only thing in SC2 that requires pixel-level precision is selecting units. Everything else can just as easily be represented as a fairly coarse grid with no loss of expressiveness. Buildings are explicitly snapped to a grid, and moving your units several pixels to either side simply doesn't matter. So calling SC2 "continuous" in terms of space is misleading.
I don't think there is anything that requires super-fast response times either, so you could conceivably get ~1 frame per second and not lose much information.
Well, IIRC, there are some visual indicators that rely on blinking, but I don't think they are crucial.