(Also, I'd love to find reviews of critics about the "squared, industrial" design on the Droid and their opinions on the "squared, industrial" designed iPhone. But I digress.)
If anything, this seems to be how there's a void of real game-changing things on the iPhone 4, and yet bloggers and the writers who depend on Apple hype are working much harder to find anything to sell.
The Droid is a cheap plastic gizmo. Two of my friends have had theirs slowly break from everyday use. If you have to baby your gadget, it will never really break into the mainstream and make a difference.
(I still like AMOLED more.)
I've felt the same about their one-piece aluminium enclosures and their new unbreakable glass designs.
Again, durability is great, if it came for free then I'd take it, but you're going further and telling me that all the cameras, gameboys, walkmen, cell phones, PDAs, netbooks etc. that I ever owned were never "mainstream" because of some Apple marketing that doesn't even apply to the 100 million plus portable devices they themselves sold over the last few years. It just doesn't add up. There's nothing inherently wrong with plastic or rubber devices, Apple just doesn't like the associations. They'd rather have titanium that flakes off than plastic that didn't.
As for the Droid quality: I bought mine in November and it's still going. Dropped it a couple of times (what caused a tiny crack on the corner, can't even see it if I don't point it out) and the keyboard "right-alt" key forces me sometimes to press it twice. I wouldn't say that the phone will outlive me, but it is far from being a "cheap plastic gizmo".
Seeing how the iPhone now has a substantially higher resolution and a ISP screen, it getting praise seems to me to be pretty normal.
The square design of the iPhone 4 is functional (try balancing a 3GS on its side to do a video call...), so whether you like the design or not it is a necessity.
Ugh. Tell me you don't actually believe that?
The resolution of the iPhone 4 was predetermined to simply pixel-double existing iPhone applications (no sloppy scaling or black-bordered apps for the legacy stockpile). It is only marginally denser than several Android phones, and is a big ball of WGAF wrapped in ridiculous market speak.
It's great that they increased the resolution to be more competitive with most other high end smartphones, but the retina stuff is such a stretch of nonsense.
I think you might be confusing an industrial look with industrial design. The latter is a practice, not a style.
The Droid has a more squared, industrial look. iPhone 4 has a more squared industrial design relative to its predecessors, but not so much an industrial look.
1. Will the next iterations of the iPad and MacBook(s) have this sort of display (perhaps as an option), or will it be the iteration after that?
2. How much will they cost?
The iPad already reportedly falls pretty flat under conditions that tax the GPU's fillrate. Sextupling the amount of work that the GPU has to do likely wouldn't do the device any favors for performance or battery life, both of which are key marketing points.
Googling seems to indicate that the iPad has an A4 Mali GPU, which has a fillrate of about 100M pix/sec (by comparison, my desktop's Radeon 4850 has a fillrate of ~24 billion pix/sec). Each paint operation paints a certain number of pixels, and you'll do several of those per frame. At 1024x768 (786,432 pixels), the maximum fillrate-limited FPS to paint a one-pass single-color surface is about 127 FPS. Now, increase that to 2530x1898 (4801940 pixels) and your max FPS for the same operation drops to about 21 FPS - and that's just for painting a single color. Actually doing anything useful would utterly destroy the device. To compensate, they'd have to put in a beefier (more power-hungry) GPU. It's quite possible to build a device that would perform well at those specs, but it would be very expensive, and very difficult to fit into Apple's typical sexy form factors with any appreciable battery life.
(It's been a few years since I've done high-performance graphics work, so if I'm off here, someone please correct me.)
Now the only places to find them are extremely highend workstation laptops (aka. heavy, desktop portables)
You don't need the same level of DPI on the iPad and it would just take too much grunt to push the same DPI as the iPhone on that screen.
Also, imagine a 30inch panel at this ppi... one positively quivers.
http://images.apple.com/iphone/features/images/retina-resolu... (pixel-doubled)
http://i.imgur.com/j2yAN.jpg (normal size for the curious)
And the same from the 4, with actual size pixels:
http://images.apple.com/iphone/features/images/retina-resolu...
And here's another screenshot, of Mail this time:
http://images.apple.com/iphone/features/images/retina-galler...
My eye doesn't have a zoom. I see things at their actual size and even holding my phone right up to my eye I can't get it as large as those images. Details that I can't see without artificial zoom are the same as details that I can't see period.
Clearly, higher resolutions up to some point are better for display purposes, but there's tradeoffs involved. I believe smaller pixels means less light gets through, it's more work for your processors which means less battery life etc.
Everyone knows why Apple doubled ppi and quadrupled pixel count. The benefits of this system over, say, Androids flexibility should be apparent. But there are also limitations that mean the iPad is unlikely to increase its DPI for years unless it follows Android's lead. Certainly not a clear win.
They're zoomed because it's the only way to demonstrate the difference when the display you're looking at almost certainly has a lower PPI. It's no different from having to zoom in on a print sample to show how clear a printer's text is on a monitor.
> Clearly, higher resolutions up to some point are better for display purposes, but there's tradeoffs involved. I believe smaller pixels means less light gets through, it's more work for your processors which means less battery life, etc.
Which makes it all the more impressive that iPhone 4 has four times the contrast ratio and better battery life than previous iPhones, with the speed of an iPad, in a physically smaller space. Given that everything has been improved, it's clearly not much of a tradeoff.
FYI, iOS is perfectly capable of running applications designed for other resolutions. It's not for lack of 'flexibility' on the operating system's part that Apple chose not to utilize intermediate resolutions for its hardware.
It's also a little strange to see Android phones' variety of resolutions being described as some sort of path that Android has trailblazed. For one thing, the operating system has nothing to do with it, and for another, that sort of thing has been standard practice for a long time now, whether you're considering computers in general or even just mobile handsets.
I personally think they've been forced to overshoot on screen density in return for platform homogeneity, the much lesser discussed cousin of the ever popular "fragmentation" and this will cost them money, performance and battery life. They are of course making lemonade from this particular lemon via marketing in an attempt to counteract the benefit that rivals will receive by choosing the screen with the best balance of quality/price/battery at any particular point in time for their devices.
Follow the pattern: processor speed: no comment (i.e. the same as everyone else, soon to be lower as new models are released), memory: no comment (i.e. half the flagship rivals, same as the rest), screen density: let's shout this metric from the rooftops because as any longtime Apple follower (like myself) knows, it's only "about the total experience" when you can't actually beat them on the raw figures. If you happen to be forced to use a spec that by your own marketing is higher than actually necessary or visible most of the time, then that figure becomes vitally important since no-one even wants to match it because they want to focus on the "total experience" rather than chase your metric.
This does change over time but that's also my point, more heterogeneous rivals can re-purpose various display sizes as required and as time passes they'll get higher res screens before the iPad, just like various iPhone rivals did.
They've also marketed themselves into a corner since even if they double the 130dpi screen they'll not reach their "magical" figure of 300dpi, and they've now introduced pixel density as a marketable commodity in one market, when they're at a disadvantage in another.
In other words, I guess it's just a more powerful photo.
iPhone 3GS: 480 x 320 (~ 1 year ago) Motorola Droid: 800 x 480 (~7 months ago) iPhone 4: 960 x 640
Please forgive me.