As part of my job I have the pleasure of occasionally working with some of the more recognized product designers in the world, and very few of them are anything other than "basic" in their public taste profile. The majority of their concentration is on market psychology, shifting trends in technology enabling new designs to be possible, and the really hard problems of global design. They tend to have out there hobbies focused around building things and their work process is not a endless flow of whitespace and pretty objects.
All this to say -- I am disappointed that the design community has gotten sucked into designing itself more than designing for others -- a process I know is a lot messier than this website shows.
What you can do to innovate is often very limited for a few reasons. You would be amazed how many people dont know what a sandwich menu is, if you vary from the "standard" you lose tons of people right off the bat. Also clients are very scared to try anything new simply because they tend to have a "not broke, dont fix it" mentality.
I do a lot of training type interfaces for large companies and I literally try to compress everything down to a 1 button solution. You put 2 buttons marked start and stop and someone will be befuddled right off the bat. Sounds like exaggeration but its not, If anyone has to click a menu to find something you will lose people because they will wonder where something is at and not click. I try to have everything on screen in an "order" and as little as possible. Anything "extra" and people get distracted etc.
Making UI at this point is like making hammers, try to innovate/design a new hammer.
I agree with much of your statement because I see lots of room for improvement, so wasnt trying to come off argumentative. I simply find its usually not just the designer but also who you are designing for that is the limitation.
Hammers are a great example. You'd probably be surprised how many kinds there are. Hand tools still have plenty of room for innovation.
UIs even more so.
In architecture, landscaping, civic design, painting, flower arrangement, music, poetry, etc.—sure, there's a specifically Japanese minimalist aesthetic. But in interface design?
This isn't entirely true - Japanese web design is somewhat more informationally dense, which certainly adds to the effect, but it's still a big part of it.
"minimalis[m/t]" - 2 mentions in 11 interviews, Billy Sweeney (described as having a "minimalist aesthetic"), Sascha Grief (mentions "preserving the previous version's minimalism")
"Japan" - 1 mention in 11 interviews, Sascha Grief (described as "Living in Osaka, Japan.")
"taste" - 1 mention in 11 interviews, Timothy Achumba ("As designers, taste and preference can only take you so far.")
You said "the questions are almost entirely about their taste". It looks like most of the interviews have the same/similar questions, and very few seem are about taste. I've taken some of the more common ones and grouped them into topics below. It seems to me that only the music question (1 of 24) is about taste. Even a much looser categorization does not seem to support your description of these interviews as "entirely" about taste. I would say the majority of the interview focus on tools, process and the job.
BIOGRAPHICAL (3): What do you do? What led you into design? How do you keep improving yourself as a designer?
TOOLS AND PROCESS (9): What does a typical day look like? Describe your working environment and hardware setup? What apps do you have in your dock? What apps do you have on your iPhone? What’s your design process? What do you use to plan initial design concepts? What apps do you use when designing? Do you have a cool design trick/hack/shortcut? How do you go about testing your design or gathering feedback?
WORK (4): What pieces of work are you most proud of? Where do you go to get inspired? What’s a great website for inspiration? What product have you recently seen that made you think this is great design?
TASTE (1): What music do you listen to when designing?
JOB AND COMPANY (6): Why did you join your company? What’s it like working at your company? What design challenge do you face at your company? How do you handle design disagreements at your company? Is your company currently looking for designers? Any tips on designers getting a job at your company?
ADVICE (1): Any advice for ambitious designers?
I think it is a bad sign. If people in a field define themself over superficial stuff like that, are they qualified to judge the quality of their work? Or will they also judge them by their superficial standards, how it looks and whether it follows the newest fad? Based on how often redesigns go wrong I fear it is often the latter.
It got to the point where many interviews overlapped so much they may as well have copy pasted and switched names.
Oh and fighting the powers that be to try something new is not to be underestimated. I have had to make many many poor decisions because of owners etc simply based on their taste.
Very text heavy, lots of (small) banner ads everywhere, and it all makes a lot of sense if you browse it on an old pre-iPhone/smartphone era internet-capable device. Desktops never really "caught on" in Japan. It was all about cellphones.
ah the good old 2000 and something full of ungoogable flash websites with crazy interfaces. Everything is better now in terms of the relevance of content but at the same time something relevant was certantly lost.
Think "interior decorator" vs. "city planner". In software, a designer can have enormous impact because there are no physical limits preventing scale... But many designers never look at the big picture, and instead are content to tinker inside their digital artboards looking for the shade of light grey that's most fashionable this week.
" I am disappointed that the design community has gotten sucked into designing itself more than designing for others"
Designers focus on simplicity for others (their users), not for themselves. Much of Apple's early success comes from focusing on simplicity. Users want simplicity. Designers have to constantly remind themselves to keep it simple, rather than 'innovate' and overcomplicate things for the sake of creating something unique.
Google 'Picasso's bull' - it portrays the evolution of good design and the importance of simplicity.
We are out there though few.
My last major attempt [1] was to disrupt the desogn process itself, especially in the consumption of lifestyle products.
http://www.downforeveryoneorjustme.com/juicycanvas.com
https://www.browserstack.com/screenshots/293ae9eaa0f9d2a3ded...
can u try another browser?
are u attempting access via https?
Forever underwhelmed with design writing in the digital space.
I'm not a fan of partial images being shown at default browser zoom - seems too inexact compared to rest of Stripe site. Had to zoom out to 80% to have all device images shown.
album showing
1) stripe homepage at browser zoom 100% (http://imgur.com/IhhWWLf)
2) stripe homepage at browser zoom 80% (http://imgur.com/Jq6a8fI)
3) all other content on page seems centered as normal. (http://imgur.com/KIZSUuL)
[Not sure if there's a handier way/program to include some kind of measurement ruler on images.]
It is very hard to balance 'simplicity', 'usability' and 'features'.
I had to cut short many features and options because the interface was getting too complex.