And a game called "Virus!" on the Amiga in the early 1990's, which I haven't been able to track down.
But it bears little resemblance to this game, so I wonder if you are thinking of something else.
PS. I self-hosted this file, but what's the go-to service for flinging arbitrary files across the internet these days?
Could be this one, though it is for Windows.
It basically turn a folder tree into a Decent clone. Complete with using media files stored in said folders within the game.
I agree the gameplay is different, but the idea of working through your filesystem is what made me think of it.
But it is not new or hip anymore
I definitely need some scripting ability. For example, it would be nice if I could script mobs to perform certain actions during quests, something that I'd have to hard-code in Go right now.
Of course there were problems. One that I recall was that I didn't want to have to maintain k^n separate branches of story, so I'd prune off incorrect branches quickly by having your character die or something. :)
We hit the maximum depth for folders very quickly, so I came up with the idea of having a routing table at the base, which was just a single folder with folders labeled 1-10000 inside it. The idea was that you'd get to maximum depth, and then get a number to go into the routing table and continue the adventure. The hope was that there were so many folders within the routing table that it'd be impossible to guess a correct path by chance. (And of course, all the invalid folders had a message like "stop trying to cheat, you cheater! YOUR CHARACTER DIES INSTANTLY!" Remember... 5th grade. :))
I remember working frantically on a "foldermaze" at home for hours, then attempting to put it on a floppy disk. Turns out that is not the sort of operation Windows 95 was optimized for at all - it took hours. (The maze had tens of thousands of folders, most inside the routing table.) Then after a certain point it just failed with "disk full". This really stumped me as a 5th grader. How could the disk be full? Inspecting the properties of my foldermaze showed that it took up 0MB! Far less than the 1.44MB offered by the floppy...
Eventually I pieced together that folders must take up some marginal amount of space more than 0. The property inspector was lying to me! That was very surprising as a kid.
Anyways, this seems like what we did, but way more cool. :)
You could always merge storylines later on by symlinking them to the same place!
(Maybe not on Windows).
> (Maybe not on Windows).
Windows has "shortcuts", which should work if there is some problem with symbolic links.
find . -name "sword"you could turn this into a MUD by just letting people in via SSH. if you supported auto-reloading your YAML files during play (or just keeping track of loaded files), you could support online creation!
I'm fascinated.