Even if you have more servers, you'll still very easily hit the case of rate limiting someone too early. And that's really bad, because it means your clients, who are aware of the rate limit and structure their code to stay under it, will start getting failures they shouldn't get, and they have no way to handle it besides intentionally staying significantly under the advertised rate limit.
So if you're really set on doing something like this, you need to set the actual rate limit to be significantly higher than the advertised rate limit, such that it's extremely unlikely for a client to be rate limited too fast.