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AlphaSite
8y ago
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Both Nvidia and AMD have already switched or are moving towards tile based rendered to reduce bandwidth (and hence energy) costs.
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monocasa
8y ago
Source? That's a huge architectural change for them.
kevindqc
8y ago
http://www.realworldtech.com/tile-based-rasterization-nvidia...
monocasa
8y ago
So that's tile based
rasterization
not tile based rendering. There's a huge difference. This is basically just a cache before the ROPs write into DRAM.
EDIT: Also, I don't think his test is proving what he thinks it is.
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