I believe they've handicapped themselves, actually, with their shortcuts: the performance of agents is crippled by the inability to see projectiles due to the choice to avoid learning from pixels (which I bet would actually be quite fast, as learning from pixels is not the bottleneck in ALE), and likewise the use of the other RAM features is the path of the Dark Side - allowing immediate quick learning through huge dimensionality reduction, seductively simple, yes, yet poison in the end as the agent is unable to learn all the other things it would've learned (such as projectiles). I suspect that this is why their current implementation is unable to learn to play multiple characters: because it can't see which character it is and what play style it should use.
So I would not be surprised at all to hear in a year or two that human-delay-equivalent agent using raw pixels could beat human champs routinely.