Perhaps my use of the word 'maintain' was confusing. I'm not suggesting that one programmer write such a system and others then take over maintaining it. I'm suggesting that 3 or 4 programmers write (and maintain) such a system together and all be intimately familiar with it.
But APL was designed from the beginning to enable human communication. I would argue that almost all programming languages fail to be a good human medium of communication. The evidence I give in support of this assertion is that if you look at how people write when they think the computer won't need to see the code, such as in academic publications on computer science, see what they use in the paper. Almost all of the people who implement their ideas in one language or another fail to include the entire code in their papers, and they usually include some mathematical notation and diagrams to explain their ideas instead. They may include some small snippets of code, but they rarely if every include the full code. Dan Friedman being an exception that proves the rule, if you will.
If you then take a look at how APLers communicate when they have ideas, you see code all the time, all day long. The APL community is the only one I've seen that regularly can write complete code and talk about it fluently on a whiteboard between humans without hand waving. Even my beloved Scheme programming language cannot boast this. When working with humans on a programming task, almost no one uses their programming languages that primary communication method between themselves and other humans outside of the presence of a computer. That signals to me that they are not, in fact, natural, expedient tools for communicating ideas to other humans. The best practices utilized in most programming languages are, instead, attempts to ameliorate the situation to make the code as tractable and as manageable as possible, but they do not, primarily, represent a demonstration of the naturalness of those languages to human communication.
When I see people communicating in (my part of) the industry they use pseudocode, which is often described as looking like python. They use if anything fewer symbols (and more space) than a real programming language. They do indeed elide parts of the code - often things like error handling.
To my mind that says: we should use languages in which code looks like pseudocode/python (this idea was suggested in http://paulgraham.com/hundred.html , though he takes it in a different direction). And we should look for ways to elide in real code the parts that people like to elide when talking about programs: to e.g. have "ambient" error handling that's more-or-less invisible most of the time, without sacrificing the safety advantages of checking error cases (this is why I'm interested in e.g. effect systems).