What's revolutionary about this? These features have been implemented in iOS for very long.
> #winning / like a boss
It would be nicer without using "meme-text".
Regarding the text, I was trying to keep it friendly and not boring - sort of Mailchimp-like - maybe I went too far. :)
Yeah, this seems more like a parody because of this "meme" crap. Looks like author tries too hard to be cool/relevent.
Speaking of memes, [0]this is a meme about the copytext of the website.
I'm a UX guy not a professional copywriter, so I may have missed the mark a bit. I was trying to keep it friendly and casual, and maybe a bit campy with the "HERO" theme. Anyway, I just removed a couple of the memey lines. Thanks for the feedback.
It's free for basic typing, with a $0.99/month subscription for premium themes and full emoji, dialpad, and symbol views. This is a self-funded project but I'm a designer not programmer, so I paid contract developers to build it. So basically, I'm out of money, and I'm hoping the v2 launch goes well enough to fund development of swipe typing, Android, GIPHY integration, text snippets, other languages, and any other helpful stuff I can think of! :) Marketing is definitely not my strength, so please let me know if you have any advice for me to help spread the idea. Thanks! -Corey
Do you have any metrics on how long it takes to get through the learning curve? That's my only hesitation to trying a new keyboard layout.
Also, I'm not sure I understand why this would be a subscription service. A one time fee to unlock feature X seems much more appealing to me as a consumer. In my mind a subscription has to provide new value on a regular basis.
People report about 3 days to feel fairly comfortable on it.
As for the subscription, there will be a new theme every month, so that provides a little recurring value.
The problem I ran into with version 1 and 1.5, which just cost a buck or two upfront, was that with that business model, it takes a lot of customers to pay off continuing development costs (because the customer is essentially getting lifetime updates, all for a buck or two). And it leaves little money for customer acquisition (ie marketing).
So my hope was to: a) Provide a way to let people try the keyboard for free (which Apple's App Store policies don't make very easy to do), and b) Fund continued development so I can keep adding good features.
I admit I'm not sure I have the right pricing model, but I'm going to give it a try and see how it goes, then adjust from there. :) Pricing per feature might work, though I hate to keep upselling people, and Apple does not allow In-App Purchases to be in the keyboard area, so it doesn't work quite as well as in a normal app. Thanks for trying it! -Corey
This is my daily driver and, while the learning curve was rough, it has increased my speed and accuracy considerably. It makes coding and writing longer pieces on my phone a much simpler task.
That's why swype/swiftkey which give a speed bump while retaining the current look and layout are the truly revolutionary ones, by simply utilizing the additional touch interactivity that modern tech enabled for them on top of a recognized layout.
The claim I make is "Most efficient" (not fastest) based on the fact that during normal English typing, your finger travel will be reduced 30-35%. Theoretically, that should mean it's faster, but only if the user is become accustomed to it, so I've avoided making claims about it being faster.
I'm definitely hoping to add swipe typing to HERO when I can afford that development cost. My hope is that the 2.0 launch can fund swipe and other new features.